Machine Learning Engineer & Visual Artist · Frankfurt am Main

About

I am a visual artist and machine learning engineer based in Frankfurt am Main, Germany. I produce final images and sequences for commercials and film with AI, and I build the systems behind them: I train and fine-tune models, develop custom agentic workflows, and write complete applications and tools end to end, from integrations and APIs to inference and performance tuning. As a ComfyUI power user I design secure, local-first pipelines that turn creative direction into reliable, repeatable results across animation, image and sound, and carry a project from prototype to scale without losing quality. A background in art direction and professional visual arts keeps the craft first, and years of work with leading brands keep it on brief and on time. My own art runs on the same machines, pushing at the edges of traditional forms and at the line between what has grown and what has been made.

INSTRUMENT_02 · TOOLCHAIN_PATCH

LIVE

The actual pipeline, drawn live. Signal runs from capture through training and code into composition and out into the world. Hover a node to see what it talks to.

SUBSTRATE · COMPUTE FIELD

LIVE

Stir with the cursor · click to detonate

Four hundred thousand particles simulated in compute shaders, morphing between a torus knot, a wave sheet, a double helix and a spiral galaxy. Spring dynamics against curl turbulence; your cursor stirs a vortex through the field.

Services & expertise

Technical Development

System Architecture

  • Full-stack web applications
  • Real-time processing pipelines
  • Database architecture & optimization
  • WebGL/WebGPU implementations
  • High-performance computing systems

Machine Learning

  • Neural rendering (NeRFs, Gaussian Splatting)
  • Custom ML model development
  • Real-time inference optimization
  • Point cloud processing
  • Photogrammetry pipelines

Creative Technology

Real-time Graphics

  • Three.js and WebGL development
  • Real-time 3D applications
  • Interactive installations
  • GPU-accelerated visualizations
  • Procedural generation systems
  • Game engine integration

Creative Coding

  • Generative art systems
  • Interactive experiences
  • Visual programming (TouchDesigner, vvvv)
  • Live performance systems
  • Custom creative tools
  • Motion reactive installations

Visual Production

3D & Motion

  • Motion design & animation
  • 3D modeling & texturing
  • Character & environment design
  • Procedural asset creation
  • VFX & compositing

Digital Art

  • Concept development
  • Digital illustration
  • Art direction
  • Brand identity design
  • UI/UX design systems

Tools & technologies

Development
Python • TypeScript • Three.js • Odin • P5.js • Next.js • React • Convex • TailwindCSS • GSAP • Framer Motion • WebGL • WebGPU • C++ • VS Code
3D & Real-time
Blender • C4D • Maya • UE5 • Houdini • SpeedTree • Gaea • ZBrush • Marvelous Designer • Character Creator • iClone • EmberGen • Lumen • Redshift • Liquigen • Substance Painter • Substance Designer • Wrap 4D • Reality Capture • Cascadeur
VFX & Post
After Effects • DaVinci Resolve • BorisFX Silhouette • Syntheyes
Creative Coding
TouchDesigner • Notch • Resolume • vvvv gamma • Processing • Max/MSP • Arduino • Raspberry Pi
ML & Neural Graphics
PyTorch • TensorFlow • NeRF • Gaussian Splatting • Stable Diffusion • ComfyUI
Design & Collaboration
Adobe Creative Suite • Figma • Git • Docker

Working together

ai@malikarbab.de