Machine Learning Engineer & Visual Artist · Frankfurt am Main
About
I am a visual artist and machine learning engineer based in Frankfurt am Main, Germany. I produce final images and sequences for commercials and film with AI, and I build the systems behind them: I train and fine-tune models, develop custom agentic workflows, and write complete applications and tools end to end, from integrations and APIs to inference and performance tuning. As a ComfyUI power user I design secure, local-first pipelines that turn creative direction into reliable, repeatable results across animation, image and sound, and carry a project from prototype to scale without losing quality. A background in art direction and professional visual arts keeps the craft first, and years of work with leading brands keep it on brief and on time. My own art runs on the same machines, pushing at the edges of traditional forms and at the line between what has grown and what has been made.
INSTRUMENT_02 · TOOLCHAIN_PATCH
LIVEThe actual pipeline, drawn live. Signal runs from capture through training and code into composition and out into the world. Hover a node to see what it talks to.
SUBSTRATE · COMPUTE FIELD
LIVEFour hundred thousand particles simulated in compute shaders, morphing between a torus knot, a wave sheet, a double helix and a spiral galaxy. Spring dynamics against curl turbulence; your cursor stirs a vortex through the field.
Services & expertise
Technical Development
System Architecture
- Full-stack web applications
- Real-time processing pipelines
- Database architecture & optimization
- WebGL/WebGPU implementations
- High-performance computing systems
Machine Learning
- Neural rendering (NeRFs, Gaussian Splatting)
- Custom ML model development
- Real-time inference optimization
- Point cloud processing
- Photogrammetry pipelines
Creative Technology
Real-time Graphics
- Three.js and WebGL development
- Real-time 3D applications
- Interactive installations
- GPU-accelerated visualizations
- Procedural generation systems
- Game engine integration
Creative Coding
- Generative art systems
- Interactive experiences
- Visual programming (TouchDesigner, vvvv)
- Live performance systems
- Custom creative tools
- Motion reactive installations
Visual Production
3D & Motion
- Motion design & animation
- 3D modeling & texturing
- Character & environment design
- Procedural asset creation
- VFX & compositing
Digital Art
- Concept development
- Digital illustration
- Art direction
- Brand identity design
- UI/UX design systems
Tools & technologies
- Development
- Python • TypeScript • Three.js • Odin • P5.js • Next.js • React • Convex • TailwindCSS • GSAP • Framer Motion • WebGL • WebGPU • C++ • VS Code
- 3D & Real-time
- Blender • C4D • Maya • UE5 • Houdini • SpeedTree • Gaea • ZBrush • Marvelous Designer • Character Creator • iClone • EmberGen • Lumen • Redshift • Liquigen • Substance Painter • Substance Designer • Wrap 4D • Reality Capture • Cascadeur
- VFX & Post
- After Effects • DaVinci Resolve • BorisFX Silhouette • Syntheyes
- Creative Coding
- TouchDesigner • Notch • Resolume • vvvv gamma • Processing • Max/MSP • Arduino • Raspberry Pi
- ML & Neural Graphics
- PyTorch • TensorFlow • NeRF • Gaussian Splatting • Stable Diffusion • ComfyUI
- Design & Collaboration
- Adobe Creative Suite • Figma • Git • Docker
Working together
Services
- Technical consulting & development
- Creative technology solutions
- Visual production & direction
- System architecture design
Engagement types
- Project-based collaboration
- Technical direction & consultation
- Long-term development partnerships
- Research & innovation projects